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Journey to the savage planet gameplay
Journey to the savage planet gameplay




  1. #JOURNEY TO THE SAVAGE PLANET GAMEPLAY SERIES#
  2. #JOURNEY TO THE SAVAGE PLANET GAMEPLAY WINDOWS#

A Stadia version of Journey of the Savage Planet was released by SG&E on January 28, 2021. Journey to the Savage Planet was not part of the acquisition. The studio was integrated with SG&E's existing Montreal studio, which was headed up by Sébastien Puel. On December 19, 2019, Google acquired Typhoon Studios and placed it under Stadia Games and Entertainment (SG&E), the division developing games exclusively for Stadia, Google's cloud gaming service.

journey to the savage planet gameplay

A Nintendo Switch port was released on May 21, 2020. Due to the relatively light content Hutchinson chose to release the game at a budget price of $30 which he also hoped would help players "take a risk with a new IP".

#JOURNEY TO THE SAVAGE PLANET GAMEPLAY WINDOWS#

Publisher 505 Games released the game on PlayStation 4, Xbox One, and Microsoft Windows (via the Epic Games Store) on January 28, 2020.

journey to the savage planet gameplay

Hutchinson announced the game during The Game Awards 2018. The team also took influence from the Golden Age of Science Fiction specifically the optimism expressed in those works. The game also incorporates elements from Pioneer, a cancelled game that Hutchinson was working on at Ubisoft.

#JOURNEY TO THE SAVAGE PLANET GAMEPLAY SERIES#

Metroid Prime, the Far Cry series and Subnautica influenced the game's design, while the game's bright visual style was inspired by films such as Men in Black and Ghostbusters. The game's dialogue was designed to be humorous, but the team also ensured that players can create funny moments on purpose or by accident via the title's various interconnected gameplay systems. Speaking of the game's tone, Hutchinson called the game an "earnest comedy" and that the title was "very much more in the fiction side of science fiction". In comparison to standard video games the game was designed to be shorter and easier than most modern titles, this was done so that players would not "see it as a liability". Elements from Metroidvania games were also incorporated into the game, and the team introduced a lot of hidden content to encourage players to explore the world. The team wanted to make the game a very focused experience, thus they avoided adding many features that were considered as "extras" in other triple A titles. About 20-30 people worked on the game, and the game's development started in late 2017. Journey to the Savage Planet was directed by Alex Hutchinson, the director of Assassin's Creed III and Far Cry 4, and it was the debut project for Typhoon Studios.

journey to the savage planet gameplay

Plot Īs an employee of Kindred Aerospace, the "4th Best Interstellar Exploration Company", the player must explore an uncharted planet named ARY-26 to see if it would be suitable for future human colonization. The game can also be played cooperatively with another player. Players will also encounter various hostile lifeforms, which can be defeated using weapons such as laser guns and throwable items such as acid grenades.

journey to the savage planet gameplay

The player's main task is to catalogue various alien flora and fauna, and collect the resources needed to craft new items and upgrades, such as jetpacks and grappling hooks, which enable the players to reach previously inaccessible areas. In the game, players are tasked to explore ARY-26, a colorful planet inhabited by various alien lifeforms such as Pufferbird, Barfer and Floopsnoot. Journey to the Savage Planet is an adventure game played from a first-person perspective.






Journey to the savage planet gameplay